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  • Games

    Game Projects

    Zeppelin Attack

    Storm Assault (2009)

    Upcoming…

    Victory Engine

    Victory Engine (2007)

    The Victory Engine is a free, open-source modular game engine for Java. Everything is a component, so you can use it for 2D games, 3D games and you can write your own 4D component when the time comes.

    OpenWar

    OpenWar (2005)

    OpenWar was originally going to be a new free, open source 3D RTS (Real Time Strategy) Engine for the PC. Our goal was to create a strong, but flexible foundation which will allow people to make their own RTS games with relative ease.
    These days, these ideas are still around. However, OpenWar has mostly become an umbrella project for several other things, such as the Victory Engine. We are currently using the Java language for all productions. Anyone is welcome to contribute.

    Finished Games

    Defend Portugal

    Defend Portugal (2009)

    A simple online game which I developed as part of the website Portugal.nl. The goal is to defend the harbour of Lisbon from attacking pirates (Yarrr), using your tower which is full of cannons (boom).

    Galileo

    Galileo (2008)

    Galileo is my first big game. It was a school project, and our team consisted of 40 people. It’s a mod for Unreal Tournament 2004

    Order of the Fox

    Order of the Fox (2008)

    A game concept and UT2004 demo level for a school course in game design. You are a member of the Order of the Fox, a secret society aiming to protect and preserve the secret of Magic. Your mission is to save some other members of the order, who have been captured and are in a heavily guarded prison. The download includes the concept and level design documents (in Dutch) and the level itself.

    Battle for Middle-earth II: Deluxe Edition

    Battle for Middle-earth II: Deluxe Edition (2006)

    The Battle for Middle Earth II: Deluxe Edition was a mod that intended to deepen the gameplay of EA’s Lord of the Rings: Battle for Middle-earth II and make the game more interesting. I was the founder, designer and coder for this project (Clément Roy a.k.a. TDP did the art). Unfortunately it was never finished because of so-called feature creep.

    Metal Gear Liquid

    Metal Gear Liquid (2006)

    Metal Gear Liquid is my own version of the Konami game Metal Gear Solid which I made for Java-equipped mobile phones. It was a school project in my first year. I’m happy to say I received full marks for it.

    Poppetje ("Walking Guy")

    Poppetje (“Walking Guy”) (2005)

    A really small game which is about collecting blue dots. These dots are protected by evil walking guys with knives, which have a larger brain than you’d expect. This little game was made for simple AI practice, but it’s fun to kill some free time.

    Energy Boy

    Energy Boy (2004)

    Energy Boy is a small three-level game in which you play a boy looking for renewable energy sources. I made it in my 4th year of secondary school (comparable to high school). Like Metal Gear Liquid (above), I received full marks for it. It has two isometric maze/collecting stuff type levels, and one top-down scrolling shooter (on a hovercraft!).

    Bakfiets Racer II

    Bakfiets Racer 1 & 2 (2002)

    Bakfiets Racer is the first game I ever made, and got me interested in this wonderful industry. I made it with Game Maker, a great and free application for beginning game developers (at least when I used it). Not much later I remade the game, and called it…drumroll…Bakfiets Racer II!
    The game is in Dutch, but the interface is easy enough to understand in any language, just hit the first menu option to play.